<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ashen Bloom Devlog - itch.io</title><link>https://shadowswordstudio.itch.io/ashen-bloom</link><item><guid>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524747/main-character-sound-manager-and-player-animation</guid><title>Main Character, Sound Manager, and Player Animation</title><link>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524747/main-character-sound-manager-and-player-animation</link><pubDate>Sat, 16 May 2026 01:51:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Jamie Ford Posted On: 5/15/26 Task 1: Creating the Main Character with MetaHuman What I worked on: I worked on bringing the main playable character into the project using MetaHuman. The goal w...</p>]]></description></item><item><guid>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524720/enemy-ai</guid><title>Enemy AI</title><link>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524720/enemy-ai</link><pubDate>Sat, 16 May 2026 01:01:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>author: Kevin Gomez Posted on 5/15/2026 The Problem The lack of enemy AI created a major issue for the player experience because the game world had no active threats, challenge, or interaction. Withou...</p>]]></description></item><item><guid>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524695/combat-combo-system</guid><title>Combat Combo System</title><link>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524695/combat-combo-system</link><pubDate>Sat, 16 May 2026 00:17:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Nicholas Call Posted on 05/15/26 The Problem During this week of development, I focused on building and integrating a modular combat combo system using a custom Unreal Engine Actor Component...</p>]]></description></item><item><guid>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524594/main-menu-and-ui-systems</guid><title>Main Menu and UI Systems</title><link>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524594/main-menu-and-ui-systems</link><pubDate>Fri, 15 May 2026 21:22:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Josh Maddox Posted On: 5/15/26 This screenshot shows the menu and UI. The system includes the main menu, pause menu, player HUD, and results widget(Win/Loss). This was important because the ga...</p>]]></description></item><item><guid>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524172/making-objectives-modular</guid><title>Making Objectives Modular</title><link>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1524172/making-objectives-modular</link><pubDate>Fri, 15 May 2026 12:30:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Aspen Newman Posted On: 5/15/26 The screenshot above shows the objective data setup inside Unreal. Each objective stores information like an objective ID, title, brief text, extended text, cur...</p>]]></description></item><item><guid>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1523826/patch-notes-v001</guid><title>Patch Notes v0.0.1</title><link>https://shadowswordstudio.itch.io/ashen-bloom/devlog/1523826/patch-notes-v001</link><pubDate>Fri, 15 May 2026 01:47:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p># Patch Notes v0.0.1 ##Added - Initial Unreal project setup and Perforce ignore configuration. - Core GameMode and GameState foundation. - BaseCharacter and PlayerCharacter classes. - Enhanced Input s...</p>]]></description></item></channel></rss>